Rachel Steals Household Idols

Genesis 31:17-35


We chose not to discuss the reason Rachel claimed she could not get up when her father searched her tent, but simply said that she claimed she was too tired.  Use your own discretion in teaching this lesson, but it is notable that Laban's family supposedly worshipped the true God which was the reason Rebecca told Isaac that Jacob should seek a wife there...yet Laban's family obviously held their household gods in high regard.  Our binder project emphasizes the difference between our one God (in the form of the Trinity) and many other religions' beliefs in many, many, MANY gods!  We chose to use some Greek gods whom we believed could be easily matched to their 'fortes'.  The sheet is downloadable here with thanks to http://library.thinkquest.org for the information and pictures with the original website found here.  Starting at the top left hand corner (the god with the shield) and continuing clockwise (to the woman in purple with long dark hair) the answers are as follows:  Ares, Hades, Dionysus, Demeter, Aphrodite, Hephaestus, Artemis, Zeus, Iris, Persephone, Apollo, Hermes, Hestia, Poseidon, Athena, and Hera.

 
Our activity for this lesson was Capture the Flag since it requires "stealing" and a bit of stealth.  The directions for this game are courtesy of www.fungameskidsplay.com with the original website found here.  If your children are too young for this game, you can instead play a simple game of hide-and-seek.  Another option is to bring one item for each child to hide within designated boundaries.  All of the children hide their items at the same time, simultaneously watching the other children while trying themselves to not be watched.  Once all items have been hidden, everyone searches for all of the other items.  The player who find the most items is the winner, or any player whose item is not found could also be declared the winner.
 
 
CAPTURE THE FLAG
 
What you need to play: 2 flags - make flags from bandanas or old cloth.

Object of the game: Capture the other teams flag and return it to your home base.

Set up Capture the flag: Separate children into 2 teams. Each team determines their territory and boundaries. Usually one team takes the front yard and the other team takes the backyard. Each team decides where their jail and flag will be located.
The flag must be visible - it can not be moved. There is a safety zone around the flag ( a 10 - 15 ’ circle). The flags team may not enter this circle unless the other team enters first.

How to play: Send part of the team to “enemy territory” to capture their flag. The team members left behind guard their flag. If you are caught (tagged) by the opposite team you have to go to their jail. The only way out of jail is to be tagged again by one of your teammates. (Only one person in the jail can be set free at a time.) After capturing the flag the team member must make it back to his territory - without being caught - to win. If someone has the flag and he is tagged - the person goes to jail and the flag is returned to it’s original location.

Options
Spies and Lookouts When teams are placing their flags spies can be sent out to see where the flag is located - and look-outs can be sent out to catch the spies.
Jail Chain If the jail is far from the boundary line players can form a human chain from the jail heading towards the boundary. The more people in jail then easier it is to get rescued.
Jail Break With mutual consent teams can both yell “Jail Break!!” and prisoners are all free to run back to their home territory.